city hall

classifications of characters
Revolution Calling features three major member groups which your characters will be sorted into upon acceptance based on occupation. More groups may open up in the future, but for now, groups are as follows.

revolutionist #bd3939

A member of the titular revolution, the Operation. Revolutionists share a distaste for government and authority – or, at the very least, like to see a little chaos – and have pledged their lives and loyalties to the cause of their leader, the good Doctor X. As of the start of the site, no one outside of other revolutionists know that another member is... well, a revolutionist! Some may have jobs outside their anarchist work, while others may be consumed by it. Either way, if a character's affiliation lies here beyond that of an associate, they will be sorted into this group by default.

HITMEN, the most trusted and specialized of the revolution's forces. Their only function is to kill; when the boss points his finger, they act swiftly and effectively to make a living man dead. Few in numbers, but highly skilled.

SPIES are the information gatherers of the Operation, working in either closer quarters with targets, gathering intel “through the grapevine”, or otherwise stalking any number of potential victims. While their primary job does not involve combat, they're usually trained in at least self defense for when situations may turn sour.

ARMAMENT WORKERS specialize in all kinds of fields relating to fire arms. Above all else, they acquire the weaponry that all other members of the revolution are situated with, although most are capable of fixing or rebuilding them in times of necessity.

PROPAGANDA WORKERS work to spread the word of the Operation and sow the seeds of its ideals across all walks of life. It's their job to maintain the hushed whispers of supposed revolution in the dirty streets of Seattle, but also to stir an ever-more urgent feeling of change among the general masses. Those who recruit new members often work out of this bracket.

ENFORCERS function as the brawn to the rest of the Operation's brains. Intimidaters to some, torturers of others; they drag information from unwilling lips kicking and screaming, and don't mind leaving a bloody mess in their wake. If a hitman is not available for a quick, clean kill, enforcers know how to beat a man dead in a pinch.

MEDICS are... exactly as you'd expect. Hard to explain to the doctor where you got that bullet wound from. Medics' role is to patch up wounds, however small or large, while keeping their mouths shut about where those wounds may have originated from.

MISCELLANEOUS roles may be filled on an individual basis. Not every job has been covered here, so feel free to get creative if you have an idea of any other work that may need to be done!

law enforcement #4795cc

Law enforcement encompasses those members of the criminal justice system. Whether they’re the ones doing the arrests or a paralegal on a coffee run, their duty is to keep the citizens of Seattle safe by whatever means necessary. Citizens often pursue a career in law enforcement out of a sense of justice--but they are just as likely to join out of a desire for power.

The DISTRICT ATTORNEY’s job is simple: uphold due process. In a city wracked by revolution, it’s a little harder in theory. They must navigate the layers of bureaucratic nonsense inherent to their position while acting as the chief prosecutor for the county. As an elected official, they must remain in good standing with the citizens of Seattle or they are in danger of losing their position.

The CHIEF OF POLICE is the head of the Seattle Police Department. It’s up to them to keep the police force free of revolutionaries, corruption, and overall shenanigans, though whether or not they succeed is up to the individual chief. As an elected official, they must remain in good standing with the citizens of Seattle, or they are in danger of losing their position.

SHRINKS are vital to the law enforcement operation. They’re the ones tasked with analyzing the criminals and setting up behavioral improvement plans. They are highly educated individuals that are employed by the city or a private practice. As such, they benefit from decisions that benefit the city or their practice… like recommending more convicts go to jail rather than treatment, to save money, or claiming the dangerous child of a rich citizen “meant no harm” to encourage campaign donations.

DETECTIVES do the fun part of police work. If an officer is sent to your house to get a statement, they’re likely a detective. Detectives are the ones to talk to witnesses, gather evidence, and do research. Most are in it out of a desire to find the truth and bring criminals to justice. A sizable number are just as likely to fudge investigations if it makes them, or the department, look good. Detectives are overseen by the chief of police.

BEAT COPS do the dirty work. If an officer pulls you over, they’re likely a beat cop. They are the ones on patrol and dispatched by 911. They are the city’s first line of defense against the “bad guys” and are almost universally seen as the “good guys”, regardless of an individual cop’s behavior. Beat cops are overseen by the chief of police.

JUDGES are the arbiters of the court. They ensure court proceedings go in an effective, respectful, and impartial manner. Unless cases are run by jury, they are the final decision in legal matters. As such, judges have an incredible amount of power in the legal system, and with great power, comes great potential bribes.

LAWYERS range from your slimey Saul Goodman types to the tireless Phoenix Wright folks. Highly educated, qualified, and certified, they are either on your side (defense attorney) or out for your head (prosecutor), with little in between. This member group encompasses lawyers in private practices as well as lawyers employed by the city.

MISCELLANEOUS roles may be filled on an individual basis. Got an idea for somebody in law enforcement? Go for it.

civilian #69b360

Someone who finds themselves as neither a member of the revolution nor the authority tasked with removing the revolution's power. Civilians take up the bulk of the city's population, and are easily the most flexible of the three member groups just due to the sheer diversity allowed. Bakers, athletes, politicians, students, movie stars... If your character does not fit into the above two groups, they'll find themselves here.

incapacitated #9e896e

The imprisoned. The dead. Incapacitated characters are those who have fallen victim to the world - or, perhaps, preyed upon it - and can no longer be found walking the streets of Seattle. Characters who fall into this category are welcome to participate in threads leading up to the point of their capture or death, and those who have been incarcerated are welcome to carry on with interactions within their prison, but are otherwise incapable of further proceeding, left in a half-light of viability and inactivity. The imprisoned may be released at a later date, or perhaps even escape from their confines to be resorted into one of the above categories. The dead, however, cannot be resurrected.