city hall

notoriety across seattle
GUIDE TO GETTING STARTED ON RC
BASIC INFORMATION
SITE RULES
PLOT + SETTING
MEMBER GROUPS
FAQ
THE REVOLUTION
RENOWN
CLAIMS
STORY THUS FAR
THE OPERATION
SPREADING THE DISEASE
SUB-PLOTS
MIND'S EYE
CREATION'S DAWN
KING'S SOCIETY
THE REQUITED
Renown, in short, is how well known your character is around the city. Due to how the renown system works, however, this isn't necessarily a perfectly accurate representation of fame, good or bad, although characters with more accumulated renown will, in almost all cases, be more well known than those with less. How your renown is determined is through a combination of starting renown – based on, logically, how well known the character would be – and the actions they carry out through individual RP threads and events. Shooting someone point blank in a crowd of people, for example, will earn you renown. Having a friendly one-on-one chat with your best friend in his apartment... probably won't. Please note that renown is neither positive nor negative; it is not currency, not a reward, but a reflection of your character's public presence in the city.

starting renown

Starting renown is dolled out based on staff discretion upon acceptance, where a character may start with 5%, 10%, 15%, or 20% renown depending on their infamy in the city. Characters with little claim to fame will likely start out with five or ten, whereas household names will almost certainly start with twenty. If you believe that your character's starting renown is an inaccurate reflection of your character – and do keep in mind that this is a city-wide renown, not just among peers in college or within a specific neighborhood – you are welcome to appeal to staff for a recalculation.

accumulated renown

Accumulated renown is gained upon the completion of a thread. Staff will review the events of the thread and recalculate renown as necessary. Gaining renown is significantly easier than losing renown, although renown gains will likely not exceed anymore than five percentage points per any one thread. Renown can also be gained, and in heftier amounts, for participation in events. Renown can also be lost more easily during events. Gain or loss, as well as the amount is determined by your characters actions during these events, and are subject to change between one event and the next.

what renown is used for

Characters of higher renown may find themselves with a larger “target” on their back, so to speak. Most threads on site will be susceptible to an NPC invasion, although the frequency of such are quite rare. The higher your renown, however, the more likely your character is to be “jumped” within an existing interaction. Again: the more well known you are, the bigger the “X” on your back.

SAFE BOARDS, marked with the cloud, are boards where characters cannot be jumped, regardless of renown. These are “safe zones” for various character groups; it wouldn't make sense for a police officer to be attacked by a thug at the police headquarters, after all, or for a revolutionist to get arrest out of the blue in the safety of the hideout. Individual threads can be granted this “safety” status through purchase of an item in the shop, as well, so if you'd like to beat the odds outside of one of these safe areas, the option is there, should you be willing to pay the price.

UNSAFE BOARDS, marked with fire, are boards where jumps are more likely to happen. This does not guarantee an NPC invasion by any means, but you run a higher risk of it happening within these boards.